Finish: nonfoil
Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Flavor: Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.
Finish: nonfoil
Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Flavor: Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.